There, he introduced the various battlefields and character features while actively engaging with the audience through a question and answer session, creating an immersive and interactive experience that rivaled that of a dedicated host. Notably, on the 21st, Lee Eun-seok, the director supervising the development of ‘Warhaven’, made a special appearance, personally playing the game’s early version. In response to the game’s popularity, Nexon engaged with the global gaming community through live broadcasts on prominent platforms such as Twitch and YouTube, with both Korean and English coverage. The overwhelmingly positive feedback from players who got their hands on ‘Warhaven’ praised its distinct characters, dynamic action, impeccable optimization, and the seamless integration of its world-building and close combat mechanics. The title’s wishlist ranking, a clear indicator of gamers’ expectations, leaped from the top 100 to an impressive top 60, highlighting its global reach and influence. Additionally, the game soared to the 7th position as one of the most desirable upcoming games, showcasing its undeniable appeal. ‘Warhaven’ not only secured the first position in daily active players, but it also claimed the second spot in the popular upcoming products category. The game’s early access test version dominated various categories, catapulting it to the top of the main index.įrom the morning of the 20th until the early hours of the 27th, the week-long Steam Next Fest drew game enthusiasts from around the world. Nice concept of game, but needs some improves to can become a good game.Nexon’s ‘Warhaven’ Tops Steam Next Fest Rankings, Garnering Global Attention Nexon Co., Ltd., led by CEO Lee Jeong-heon, has revealed that their highly anticipated new PvP game, ‘Warhaven’, achieved remarkable success during the recent Steam Next Fest. The cooldowns for every skill must have longeest CD is to annoying every 10 sec someone can use and repeat the same skill. Also when you going to enemies territory that we took damage because is locked area is bad idea and annoying as i metion before with the canon people and players take that as advance for win the battles and make annoying plans. Also the Flag raise in capture better to dissable this looks realistic but is to slow to click F and raise your flag better use the traditional way of capture just team stays in same area as long needs capture. That about immortals you can choice any immortal you want with any character i think this idea isnt cool better is to fix 1 immortal for 1 character cant someone can use 4 differents immortals at any time he got the advantage in fights. Other problem about Swordman looks awesome with hes huge sword, but that sword is a big problem, the reasson many fights is in close areas and every time we trying attack the enemy or enemy to as under the bridges or some stairs our swords hit the wall so can attack properly. Healers, well i dont was feel in training that i have a healer he is uselless in fights whiuel everyone fighting so far away from each others. Bows as i saw the bows got a lot issues from my practice - training on beggining, the aim is bad need fix, also doesnt have any skill to make some fast attack. Other problem people driving those Canons, i try by feet to go back and attack them with the swordman(because cant choice other char) and when this canon the enemy drives backwards he was going insane fast cant reach him suspose those is slow not a F1, also they going backwards and going outside of the area of fighting in enemies territory that gaves to us damages until we die then the canon was again in fight and everytime this player was use that backwards outside of fight we stop chase him and then again in fight and again backwards is so annoying. Horseman immortal, have really bad camera i cant see the ememies surround me and i cant pick a attack to them all my screen is about my horse nothing visual distance except horse. Other issue when swordman use Q the enemies goes on air some of them make like slow motion landing and cant attack them while they are on air. Hi, my biggest issue was before fight and before choice a place to spawn i was click P to choice my character all characters was come and i choice Spear, but always when starts didnt start with spear but with swordman i got tired to try and try.
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